Emotional Journeys in Game Design Teams

نویسنده

  • Patrick Stacey
چکیده

There is little research into the emotional dimension of creative industry personnel, such as computer game designers, and how emotions relate to their creative practices and work-related events. Such socioemotional work is the focus of this chapter. There is a practice-centered relevance to this topic too – it is reported that there exists a poor quality of life in many global game studios. Given our deficient knowledge of emotions in computer game development, and the practical resonance of this topic, our key research question is: What emotions, creative practices and work-related events characterize emotional journeys in computer game design teams, and how do these characteristics inter-relate? To explore and answer this research question, we draw on an in-depth field study of a computer games studio in Singapore. The chapter offers a theory of emotion-mediated improvisation as a coping model for the tumultuous emotional journeys that game developers endure. DOI: 10.4018/978-1-60960-567-4.ch014

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

SWITCHING TEAMS ALGORITHM FOR SIZING OPTIMIZATION OF TRUSS STRUCTURES

Meta-heuristics have received increasing attention in recent years. The present article introduces a novel method in such a class that distinguishes a number of artificial search agents called players within two teams. At each iteration, the active player concerns some other players in both teams to construct its special movements and to get more score. At the end of some iterations (like quart...

متن کامل

Relationship between Game Location and Match Result with the Amount of Aggression: Iranian Premier League Football Teams

The purpose of this study was to investigate the relationship between game location (host advantage), match result (win, lose or tie) and the level of aggression in football teams of the Iranian Premier League. The study population consisted of Premier League Football teams (League XIII), and 60 matches (related to 4 teams) that were available for the researcher, were selected as the sample. Th...

متن کامل

Increasing delivery of an outdoor journey intervention to people with stroke: A feasibility study involving five community rehabilitation teams

BACKGROUND Contrary to recommendations in a national clinical guideline, baseline audits from five community-based stroke rehabilitation teams demonstrated an evidence-practice gap; only 17% of eligible people with stroke were receiving targeted rehabilitation by occupational therapists and physiotherapists to increase outdoor journeys. The primary aim of this feasibility study was to design, t...

متن کامل

Agent-Based Modelling of Emotional Goals in Digital Media Design Projects

The authors promote agent-oriented models to identify, represent and evaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, digital media design methods and processes were ...

متن کامل

Exploring Environmental and Service Factors Influencing Violence and Aggression in Popular Iranian Premier League Teams

Objective: The purpose of this study was to identify the environmental and service dimensions affecting the spectator violence of popular Iranian Premier League teams. Method: The method of this study is qualitative and survey type. First, library studies were done to prepare a list of factors that affect violence and then through in-depth and semi-structured interviews with experts. The sampli...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016